

These points are summed across all four rows and whoever has the most, wins the game!Įditor’s Note: The above doesn’t cover all of the rules found in the manual, but should give you an idea as to how the game is played.įirst and foremost, I like the fact that it is portable and can be played almost anywhere. Players earn points for how many numbers they’ve crossed off on each row, as well as negative five points for each penalty. The game ends when someone has marked their fourth penalty box OR when a total of two colors have been locked (regardless by which players). Red and yellow number 2-12 while green and blue number 12-2. If they do so, they’ll also cross out the “lock” and announce that they’ve done so: this color will no longer be rolled in future turns and players can no longer cross out numbers in that colored row. In order to cross out the number at the far-right end, a player must first cross out five numbers in that same row. Numbers must be crossed out from left to right and you can never backtrack. The non-active players need not worry about this rule. If the active player doesn’t cross out a number on their turn, they must cross out one of the empty penalty boxes.

They’ll then cross out that number on that same colored row on their scorepad (again, they are not obligated to). The active player (and only the active player) adds the pips from one of the white dice and from one of any of the four colors. Each player has the option (and is not obligated to) cross out that number on one of any of the four colored rows.Ģ.

The active player adds the pips of the two white dice and says their total aloud. After that, the following two actions are carried out:ġ. On a player’s turn, they’ll roll all six dice. The role of the active player will rotate around the table clockwise at the end of a player’s turn. Setting up the game is very simple: everyone grabs a scoresheet and something to write with. Players randomly choose who will start the game as the “active player”.

Or you can opt to print/use these less-flashy scoresheets I created in Excel (and saved as a PDF): You can buy more scoresheets from Gamewright’s official site here: The game includes six dice (two white, one red, one blue, one green and one yellow) and a scorepad. Qwixx: 2-5 Players, Ages 8+, Average Play Time = 15 Minutes
